begrüße Dich recht Herzlich in unserer Communtiy und als Moderator im DEG-Forum.
begrüße Dich recht Herzlich in unserer Communtiy und als Moderator im DEG-Forum.
Hallo liebe Community,
Was mögt Ihr?
Kurzwaffen? Langwaffen? Handwaffen? Einfach nur den Survivalmodus? Seid Ihr gern mit dem Bogen und Messer unterwegs und wollt die grafisch superschöne Welt genießen die Scum zu bieten hat? Wollt Ihr gegen Wildtiere kämpfen um zu überleben? Habt Ihr lust ganze Dörfer für Euch zu bauen? Mögt Ihr es mit Autos, Quads, Traktoren, Boten oder Motorrädern durch die Gegend zu fahren? Oder wollt Ihr mit Eurem Team die Dörfer nieder reißen die andere über Monate gebaut haben? Wollt Ihr Euch in den Bergen verschanzen um dem ganzen Chaos aus dem Weg zu gehen?
Habt ihr lust, mit Hilfe von Skills auf richtig geilen Loot in Scum. (Sniper, Militärkleidung und Waffen, Granaten, Rücksäcken und so weiter) dann ist die richtige Vorauswahl der Talente wichtig!
Es bleibt bei Euch wofür Ihr Euch entscheidet.
Scum hat so viel zu bieten!!!
Ich helfe Dir gern Dich zurecht zufinden in Scum!
Gebt diesem unwahrscheinlich geilem Spiel eine Chance und spielt auf unserem Server!
Helft dabei, daß Scum bald eine Vollversion wird! Es geht mit großen Schritten vorwärts um eine Vollversion zu werden!
Liebe Grüße Huxley
Hey everyone, happy Friday! We are not done with the fixes, so we are releasing another on e regarding the server crashes! So happy playing this weekend? What you are not playing this weekend? What are you waiting for it's free!
See you on the island!
Do., 26. August
Hey everyone, releasing a small fix for the hotfix yesterday and some updated localizations!
Private server owners can now tweak how fast will all items decay, including food.
See you soon!
Mi., 25. August
It's that time again! Patch has passed and here cometh the hotfix! Check it out! But first a word:
SCUM International has finally started in full swing and we can already show some results! We have added updated translations for:
Special thank you for our partners in the program and we have only just started! More translations are coming soon and we will have announcements about Community ambassadors even sooner! Very interesting stuff in the future so stay tuned!
Alright on to the bugfixes!
Fr., 20. August
Lets get on with the post 0.6 updates! There are some heavily requested features, bugfixes and you can get drunk again, what more can you ask.
You need to outrun those puppets and you have a base to build, but all of that makes you really thirsty?We got you covered!
From now on, you will be able to collect and drink rain.
All you have to do is take any viable water container, like a water bottle, and leave it outside while it rains. Although you can leave a regular bottle, it will fill quite slowly so we're introducing a few new items to help you collect the rain faster.
You can cut all of the bottles in half and use them to collect rain
, just don't put them in your inventory/hands while they have any water in them because the water will spill.
You can also craft an Improvised Raincoat Water Collector
which has a whooping 30 L of capacity.
Here's a pro tip, even though you can't bring the new water collectors with you, you can pour the water to regular bottles and canteens and take them instead.
Oh, and you can also collect water in pots
So, now that you have water to get sobered up, you can also get drunk..because why wouldn't you?
We have re-implemented and improved Drunkenness
which now occurs if you have more than 0 g of alcohol in your blood.
The maximum alcohol amount in the prisoner's body is determined by the Constitution
attribute and the blood amount in the body
. Once you reach the max alcohol amount, you die.
This means you can now have proper drinking contests with your crew! (in-game please)
Being drunk introduces a couple of "difficulties" for every prisoner, including Double Vision
, and Dizziness
. It will be tough to see what's happening, move straight, you will probably puke, and you may have occasional blackouts.
Disorientation will also make your compass HUD disappear, but only the one you got from the Survival skill. If you have a compass item, you will still have the HUD.
Treatment is pretty straight forward, stop drinking and flush all of the alcohol from your system by any means possible.
Imagine this, you get drunk with your friends, buds, pals, and you decide to go hiking barefooted, or even worse, in crocs. Not such a smart idea.
From now on, if you walk barefooted you will get Foot Abrasions
after a short period of time, and if you wear shoes they will get damaged depending on the terrain difficulty.
So yes, please follow the instructions showed on the image below verrryyy carefully, because nobody will come and save you on The Island.
, carry weight
and terrain difficulty
will influence how much abrasions will you get and how much do your shoes decay (wetness
is also a factor for shoes decay). Foot Abrasions come with symptoms such as Pain
and even Bleeding
(starting on C2 severity).
The pain will reduce your movement speed and you maximum pace to the point where you can only walk but it can be dealt with by taking painkillers.
If there is no bleeding
, treatment consists of resting and putting on footwear. It is also advisable to use other movement types such as swimming or driving as they don't scrap your feet.
If there is bleeding
, you can use the same medical items for treatment as you would for Bleeding Injury, but there is something more!
By using items to treat the condition, you get Bandage Protection
which primarily serves to stop the condition from progressing, but beware, the protection wears off if you continue to move (see the protection level in the condition's tooltip). Bandage Protection is needed only if you still continue barefooted, the best solution would be to put on some shoes.
You better shake the drunkenness off before this part, believe me.
You maybe have fast hands in real life, but do you have them in-game too?
From now on you will have to manually load each and every magazine, bullet by bullet.
Reloading speed depends on your DEX
attribute as well as Rifles
skills respectively. You can stop the reload by pressing Esc
, with the exception of the M1 clip.
A feature heavily requested by the community!
From now on, you can disassemble
all weapons and use the parts to repair
To disassemble weapons, you will need a Toolbox
. All weapons have their own disassembled parts meaning that if you dissemble a Kar98, you can only fix another Kar98 with those parts.
Also, if you have any attachments equipped on your weapon, they will fall on the ground upon disassembly.
Mi., 4. August
Hello everyone, happy Tuesday! You ready for a hotfix! Let's get to it!
But first, let's get to the missing features on the last patch notes that are already in the game:
New character creation menu:
We have revamped the UI and the system for the character creation. it is much more pleasant looking and streamlined compared to before.
A nifty new feature we introduced is the visual representation of how full your backpack is. If it is completely empty it will sort of collapse on itself since there are no items to extend the fabric, but the more items you have in it the more it will expand. This effect will show how full the backpack is but not heavy.
To see how heavy the backpack is your character will bend forward to compensate the weight. Obviously the STR attribute also comes in play here and it depends on far your character will or will not lean.
All wells on the island work now on a new system.
Proximity replenishment is the new system that works on every well that is out in the world. Every well has a certain range, in which you walk in and then there is a chance that the well will have water and its a random amount how much water it will be.
If you leave the range of the well, there is a timeout cooldown until you can re-enter its range and then the game checks again if there is any water in it and how much. If you enter the range before the cooldown ends, the timer resets and the well will show its last known amount. If you wait out the cooldown and then re-enter, the dice is rolled again to see if there is water in the well.
New forest textures
We have completely revamped and refreshed the look of forests in game, not only do they look better they should also be easier on your hardware. Well let the pictures tell the tale.
Ok so not a forgotten feature but there seems to be a lot of confusion with this one. So let's get down to it:
Do., 29. Juli
Hello everyone, bet you didn't expect this so soon huh? Well it is here 0.6 has arrived! Introducing the long awaited metabolism rework, bikes and much more. So get ready, set, empty your bowels before the road and go, right into 0.6
PSA: There is a lot of information here, in fact so much information we had to put some of it in picture mode since Steam can't handle us. There will also be Bugfixes and QoL missing on this post but will be listed on the next update!
Finally it is here! Metabolism has been worked on and improved by a large margin. This was an incredible undertaking and it is still not over! It is a lot to take in so read very carefully to make sure you have your character as much optimized as possible out there.
Keep in mind. this is the first iteration of metabolism implemented and more will come upcoming updates.
Also keep in mind, we tried our best to keep the things as they were but the new metabolism is such a change that a mandatory wipe will be conducted.
Where to even start? Well lets start with the stats, now called Core Attributes
Core attributes work similar like they did before but we went in much more detail:
Alright so these are the Core attributes but what do they connect to each? Well the skills of your character. These are all familiar things but let's revise them because it will be quite important for what is to come:
Alright there it is, hope you are all caught up. Now let's get to the new stuff.
There are a lot of changes and new stuff so the best way is to explain it step by step. And they say a picture is worth a thousand word so let's get through it with the new UI!
There it is, in all it's glory! As you can se we cleaned it up nicely and it is much more pleasant for the eyes. Some new info some old but don't worry, we will go through it all step by step.
Core attributes/skills tab
AD bar showed on the red arrow.
And last in the Performance data stats we have the performance indicators:
Here you will find all the details needed to balance your character:
Here you will see the nutritional values you characters body is currently digesting/processing:
Alright here it is the moment you've been also asking for. We have the medical system completely overhauled in much greater detail. From symptoms, bleeding to treating wounds there is a lot to cover here. So we are going to explain it again step by step through the UI.
In this picture we have perfect examples of what you will encounter with the new medical system. From the top again!
BCU ICU MONITOR
The list on the body can show either symptoms or conditions. Conditions are the all the nasty things that are affecting your body and are treatable, mostly. Symptoms are the consequence of the conditions that still have effect on your body, and can only be treated through their condition.
If you are wondering which are which here is the list.
Alright time for some hot octane action!
HELL YEA BABY MOTORBYKES ARE FINALLY IN! time to buzz around left and right and be fast meanace to the island! We got bikes, we got jumps, we got the gear, what more could you ask for!? Well I'm sure you will think of something. Well here they are.
There are 2 bikes in the game currently. The dirtbike and the Hellrider bike. You can find both on the island. Motorbikes, just as the rest of the wheeled motor vehicles, require both fuel and battery to run. Even though they are fast, agile and adjusted for off road, there is a tradeoff. As you might imagine the bikes are highly suspected to weapon damage and the engine block can be disabled quite easily, so if you plan to raid with them be fast and don't get hit. There is no space for inventory for the motorbikes so make those supply runs light.
To operate the Motorbike there is another skill added the Motorcycles skill
, works similar to the Driving skill except for the motorbikes, yeah it's that simple.
But what are bikes without biker gear? Nothing! you must let everyone know you ride otherwise it does not count!
Well immediately on the topic of motorcycles and Hell riders, yes we have added the trailer variant of the pick up as well.
Another highly requested feature! We are on the roll here! That is right time to roll around with a big iron on your hip. Not one but 4!, that is right 4 revolvers have dropped! 2 of them even have brand new ammo created for them: the .44 magnum and the .38 special.
So go get that Texas red!
As for malfunctions, where the revolvers are the old reliable. One possible malfunction is bad round but when that occurs the revolver will just keep spinning to the next bullet. See it's not a bug it's a feature!
Alright, time for the big one that changes nothing yet everything. We have completely revamped the way damage is taken and being dealt in the game. Most of it is in the backend and you won't really notice it since we spent a lot of time tweaking it so it remains the same. Yet some thing are changed and there are more types of damage right now. We already covered those in the medical.
Now you might encounter a weird thing here and there that fell out of place, so make sure you leave feedback so we can adjust the best way possible.
You might also be wondering why do it at all then?
Well it allows us a much greater control over damage and future medical consequences of weapons. One of the examples we have finally made for armors the possibility to absorb melee damage. You will see a lot more soon!
Alright now let's get for all the extras of the patch!
Ah yes we have bikes, but can we race them? Already ahead of you people. You can find the new track in the Z3 sector! We have been racing around it all time and it's amazing fun. So grab some friends, grab some bikes and go have fun. We may or may not recommend to allow the usage of weapons during races.
New High loot POI settled on the border of Z1 and Z2. Sneak around the forgotten trains of old while avoiding mechs to get that sweet sweet loot.
New town isolated on the Z4 island. Peaceful seaside village where you can get away from it all. Novo Selo is a prime vacation location.
THAT IS ALL FROM US FOR NOW, SEE YOU SOON!
I still have some characters left, f
Es tut mir leid das ich in dem letztem halben Jahr nicht viel Zeit hatte um die neuesten Updates zu posten. Ich war Privat sehr eingebunden. Dies soll sich ab jetzt aber wieder ändern.
Ab sofort werden wieder alle neuen Updates gepostet.
Unser Server befindet sich natürlich auf dem neuesten Stand.
IP:184.108.40.206:28202 [DEG] Wolfsschanze Fresh Wipe
Wir freuen uns auf Euren Besuch!
Spendensystem ist wieder online
SCUM - Patch 0.4.99.30179
Hey hey, people. Time for another regular update! Not 0.5 yet but an important step towards it. Find out more below!
With this update we have transitioned from 4.25 to 4.26.
Now what does this mean? Well a lot of things in the future and a major step towards 0.5. One might say the biggest step. It allows us much needed support for the features planned for 0.5. The transition tho might not be as easy as we see it or is expected. Or better yet some issues and problems are expected right now but better to get them away now rather than have them in 0.5.
So please any and all issues you may encounter in this patch, no matter how small or big please report them to us so we can improve the experience for everyone!
Even though we know yall managed to make your own "improvised metal/mine detectors", here are some actual legit ones.
Heading to a well known POI and don't want to die from mines? Pop out the metal detector.
You have a suspicion that some sneaky nemesis buried his loot in the area? Pop out the metal detector.
You want to roleplay that weird old guy at the beach looking for treasure? Pop out the metal detector.
Want to find remnants of aliens so you can bother everyone on social media? Pop out the metal detector.
So how does it work ingame?
First off we have 2 of them as the picture shows, military and improvised. So here is the difference between them.
To craft an improvised metal detector, in addition to items required you will also need at least medium engineering skill.
Now, as for the mechanic itself it's pretty simple. You will need to have the detector in your hands and some battery charge. Then simply press TAB and right click it for the Turn on option.
Your character will start sweeping the ground looking for any metal. Proper metal not that pozer stuff the mainstream listens to, but that hardcore band you found one night drunk at 3am on youtube.
You will hear beeping sound and closer you are to a find the more frequent will beeping be. It is that simple.
Alright hoarders your time to shine now. Presenting further lock protection!
Got tired of the same old zappers and want some spice in that zap? We got you.
There are now 3 different zappers:
For each zapper you need the appropriate engineering skill. So basic for basic, medium for medium and advanced for advanced.
Appropriately they each do different damage:
Now you see the previous change of separating slots was actually planned, shocking I know!
Or better to say one sign. Yo want to tell people you mean business about protecting your base? Or you could just place it on empty field to troll others. A new sign got you covered:
A new command is added:
#renameVehicle <idOrAlias> <Alias>
First argument is the ID (or alias if it has one) of the vehicle. The other argument is the new alias of the vehicle. Alias is case insensitive and it cannot be a number.
Command #destroyVehicle <idOrAlias> can be used with ID or alias.
Command #listSpawnedVehicles will now also display the alias of the vehicle if it has one as the last column.
Command #teleportToVehicle <idOrAlias> <player> can be used with ID or alias.
That's all from us for now folks, but there is still one more thing. If you are reading this and still don't have the game, what are you waiting for? SCUM is currently 40% off on Steam. Get it for yourself, get it for your friends, hell get it for your nana. See you out there on the island!
Bevor ich jetzt wieder aushole, möchte ich darauf hinweisen, daß wir am Mittwoch dies bezüglich ein TS Gespräch haben.
Wäre schön wenn sich viele Beteiligen können.
Aber dennoch muss ich sagen: Das wir Änderungen mit einer Umfrage geregelt haben, damit alle Member die bezahlen ein Mitspracherecht haben.
Wollte auch nicht das die M200 raus genommen wird. Laut Umfrage habe ich da verloren.. Shit Happens. Mehrheit hat gesiegt.
Mit den Bots ging es diesmal anders für mich aus. Ich freue mich über die Bots.
Es geht nicht nur nach drei Leuten wenn 13 bezahlen sry
Hey Spieler von Chernarus,
wir wollen uns am Mittwoch den 03.03. um 21:30 Uhr mal über das Thema Server, bezahlung Einstellungen usw. unterhalten.
Denke da ist Redebedarf. Müssen da irgendwie eine Lösung finden. Wir wollen keine Spieler verlieren, insbesondere unsere Stammspieler nicht! Wir möchten Spieler dazu bekommen.
Da bin ich voll und ganz bei Dir!
Es sollte nur abgestimmt werden von für den Server zahlenden Mitgliedern.
Das ist doch aber auch mein Anliegen gewesen.
wir haben es doch immer so geregelt von Anfang an, daß wir mit den Umfragen abstimmen.
Das ich dafür nicht für den Server bezahlen möchte, ist nicht ganz richtig.
Wollte mit meiner Nachricht nur mitteilen, daß wenn ich bezahle auch mitspracherecht habe.
Auch wenn ich gerade nicht spielen kann.
Wenn ich das nicht mehr habe, dann fühle ich mich der Chernarus Community nicht mehr zugehörig.
Das ist ein Problem in der Tat.
Wie wollen wir das in Zukunft regeln?
Du es ist eine ganz normale Unterhaltung. Ich denke wir sind alle ruhig.
Versuche nur fakten auf zu zählen. Ehrlich bin in keinster Weise aufgebracht. Genau wie unsere Mitglieder. Wir müssen uns nur darüber unterhalten
Noch etwas.... Das passt jetzt nicht ganz in diesen post...
Da die Aufmerksamkeit gerade hier liegt, klärt das mit der Servermiete.
Ich bin in keinem Fall böse wenn die Beiträge gesplittet werden. Muss es halt nur wissen, da ich diese bald anfordern möchte. Werdet Euch einig.
Jeder spielt das Spiel anders. Deswegen kann man ja garnicht angepisst sein.
Nur als (Kassenwart) muss ich das rechtzeitig wissen. Bezahlt werden muss der Chernarus Server am 25.03.
Crispy ich kann diese Stammspieleranmerkung voll und ganz nachvollziehen! Ehrlich! Aber dann sollten auch nur die Stammspieler für diesen Sündhaft teuren Server bezahlen, wenn sie allein bestimmen was da passiert.
Wir haben damals als Gemeinschaft den Server gemietet und nur weil gerade ein paar Mitglieder keine Zeit oder Lust oder wie auch immer haben das Spiel zu spielen, trotzdem bezahlen, mitspracherecht haben sollten. Vielleicht spielen sie ja irgendwann wieder auf genau diesem Server. Genau aus diesem Grund haben sie mit abgestimmt.
Für mich ist das mehr als Recht.
Meinst Du damit das die spielende Mehrheit dann allein den großen Server bezahlen sollte?
Klingt ja erstmal nicht ganz blöd. Nur sind die Beiträge dafür dann extrem hoch leider für die spielende Mehrheit!
Überlegt es Euch und sprecht mit Stefan.
Meine spenden kommen dennoch, aber nicht für diesen Server dann. Sorry da bin ich raus...
Vielleicht hat der Olaf ja noch vor bei Chernarus zu spielen irgendwann
Habe im Moment nicht die Zeit zum Computer spielen. Erstmal Sorry dafür!
Das Privatleben engt mich gerade komplett ein.
Aber was ich mal los lassen möchte ist, daß die Strategie die Ihr bisher fahrt auch keine neuen Spieler auf Chernarus bringt. Mir kommt es immer so vor, das Ihr alles so leitet wie es Euch gefällt! Nichts weiter. Admins versuchen immer mehr Spieler auf die Server zu locken weil es einfach geil ist. Deswegen ist man Admin bzw. Stefan der Serveradministrator. Deswegen macht er den Scheiß!!! jede Nacht. Und wenn man versucht mit Veränderungen den Server voll zu kriegen, ist das für mich genau das richtige!
Nehmt es mir bitte nicht für Übel!!!!
Aber wenn Ihr so ein Puller PVE Server haben wollt, der genau zu Euch passt, dann sammelt doch einfach unter Euch das Geld und der Stefan wird ihn Euch bestimmt sogar einstellen wie Ihr ihn möchtet. Es zahlen mehr Leute für den Chernarus Server. Auch Leute die gerade nicht spielen oder sehr wenig spielen.
Es waren Eure Worte.....: Wir zahlen für den Server, also ist das unser Server und wir bestimmen, wie er eingestellt wird.
Wenn man das wörtlich nimmt ist die Umfrage also komplett legitim gelaufen! Es haben nur Mitglieder abgestimmt, die bezahlt haben.
Würde die Goldfahrzeuge trotzdem begrenzen auf 1 pro Spieler.
Bei einem Clan könnte sich ja jeder ein Goldfahrzeug kaufen. Bei 5 Spielern nach adam riese
reicht doch. Das macht die Sache ansich einfach. Sind es 4 Clanmitlgieder dürfen maximal 4 gekaufte Fahrzeuge drin stehen. So behält man gut den Überblick! Und es reicht vollkommen aus!
und jetzt möchte ich auchmal bunt schreiben xD
Geht mich zwar nichts an. Aber würde auch genrell auf wirklich maximal 3 gekaufte Fahrzeuge begrenzen. Maximal!!! Allein wegen der Performance. Wem bringen ausserdem 20 Fahrzeuge in seiner Base?
SCUM - Patch 0.4.97.29305
Hello folks happy Friday! Nope, it's not 0.5 yet but don't worry it's coming just a little bit more patience. In the meanwhile we are back with our regular updates for you, so kick back, relax and enjoy.
It's been a while but fret no further, the single BB doors are making their return. Weather you want to make a whole maze system, make an escape route or just don't want people entering with vehicles.
And yes these new doors are upgradeable!
As you might've already seen in an announcement made, we have changed the way locking doors work. Instead of just having 5 slots free willy nilly, it is now divided into sections:
This was setup due to balancing reasons. Originally there were always 3 locks maximum planned for the doors.
Level 1 doors will have 2 slots for locks and 1 slot for zappers.
Level 2 doors will have 2 slots for locks and 2 slots for zappers.
Level 3 doors will have 3 slots for locks and 2 slots for zappers.
Pre built doors and cabin doors will have 3 slots for locks and 1 slot for zappers.
Some major changes coming to the cargo drop.
From now on you will see a screen on the cargo drop giving you a timer of how long you got before the drop goes kaboom. Why is this important? Well from now on all lockers inside cargo drops will be locked. That's right, from now on you won't be able to just rush it get all the gear grab it and run off in 1min. Need to put the effort in. However, when the timer hits 25 seconds all lockers will automatically get unlocked. So you still have time to grab something and run.
Now you might be thinking: "I don't like lockpicking, these changes seem to be a bit harsh."
Well finally we have a solution for you.
Crowbar lock breaking can be done only on lockers on the island ( in police stations, inside bunkers, cargo drop lockers).
So what else do you need to break those pesky locks? Well the action is tied to the STR stat and Thievery skill. Higher those numbers are the quicker you will get it open, but if those 2 are too low don't worry you can still get it open, it just takes a bit longer. Also be careful about the noise there, breaking locks is not exactly a ninja thing to do.
Breaking locks this way will damage your crowbar and the contents of the container.
Gone are the days of endlessly drinking from wells!
Wells and water pumps now have a finite amount of water in them. They refill over time and you can always check the amount of water in a well by holding F on it and pressing the new "Check" function.
Now why does that matter you ask?
Because now you can do so much more with your bottles instead of drinking them and throwing them away. You can now transfer liquids between different containers!
Don't want to carry an entire gasoline canister with only 6 uses? Fill that empty Lime Soda in your inventory with gasoline!
You want to gather some fuel reserves at the gas station but don't have a gasoline canister? Those 11 empty water bottles will do the trick!
By holding "F" on a container with liquid, you have 2 new options - Check and Spill.
By using the "Check" function you will get a notification telling you which liquid is in the container.
By using the "Spill" function, you will spill its contents on the ground, allowing you to fill it with a different liquid.
You also do not have to trek to the nearest shore or lake or river to wash you clothes, you can now scrub that blood off at any well! Squeaky clean!
Oh and btw before you madmen start building wells on top of wells on top of wells, only one 1 Water well can be placed per flag, and water wells are disabled outside flag areas.
No longer will you have to fret about sneaky squadmates grabbing stuff from chests and vehicles they shouldn't have access to!
Now you can set specific permissions for locks on vehicles and chests in regards to the squad rank!
If you want a chest or vehicle to be locked for everyone regarding of squad rank, you have the "Private" option.
The squad ranks from highest to lowest are as follows:
Boss, Underboss, Enforcer, Member.
'Underboss' lock access allows only him and the Boss ranks to access the inventory.
'Member' lock access allows all ranks to access the inventory.
The person who placed the lock on the chest or vehicle will always have access to it.
Weapons and attachments, always had a special place in our hearts. Everyone likes to costumize their weapons their own way so we added 2 more attachments to the roster.
2 new suppresors for all you loud ninjas out there, one for the Mosin Nagant M1891 and one for the Kar98 rifle. These can be found in WW2 bunkers, just be careful with the mines!
We have a new feature incoming for Private servers, and a highly requested one. You can now officially set up your own PvE zones!
Something new you should find in your server settings is a section dedicated to Custom PvE Zones.
They work similar to how you setup custom zones to play in. Set your X and Y coordinates where the center of the zone will be, set the radius of the zone, determine which types of damage do you want to block or allow, and give your zone a cool name!
Server needs to be restarted after each change .
The following damages can be blocked or allowed:
And yes you can setup each zone differently.
Hier werden die aktuellen Patches aufgelistet