Soll Medical Attention eingefügt werden ? 6
ja, auf jeden Fall. Das Spiel wird sonst langweilig. (5) 83%
nein, das wird mir dann zu Hardcore und ich verliere den Spielspaß. (1) 17%
starte nun eine Umfrage, ob Medical Attention eingefügt werden soll (es geht um Chernarus Expansion) - es sind div. Spieleranfragen da....
Ich habe es bei dem einen oder anderen schon rausgehört, frage aber lieber nochmal hier nach.
Stimmt einfach ab....
Die Konfig (hatte da etwas vergessen einzustellen), könnt ihr am Chernarus Server mit BBP+ testen...
Wir können die Konfig auch gerne zusammen anpassen.... Im Anhang befindet sich die aktuelle Konfig...
Beschreibung - bitte Translator benutzen
Basic Medical Attention Tips
Immunity is calculated using all four stats... your fluid, food, blood and health levels all work together to determine your immunity level. Your immunity level is pivotal to determining your disease level for many conditions, so it is best to maintain all levels as high as you are able. Some conditions may even wear off on their own if your immunity is high or greater.
Cholera is contracted by drinking from dirty water sources or drinking with bloody/dirty hands.
Symptoms: Vomiting when eating. Only your stomach is emptied, and there is no fluid loss or dehydration. The chances of vomiting is increased in the later stages of this disease.
Treatment: Eating in small quantities will lessen the chance of vomiting, and antibiotics will cure this condition.
Salmonella can be contracted from eating raw meat or from zombie hits (if your immunity level is below high).
Symptoms: Vomiting from time to time regardless of food/fluid intake, and considerable dehydration. In later stages vomiting will increase and dehydration will become a major threat to life.
Treatment: Prevention is your best course of action, keep your food, fluids, and immunity levels high. However, if you are struck down with this condition, vitamins will temporarily boost your immunity, stopping the evolution of the disease, and enable it to abate. Remember, antibiotics will not aid you, but charcoal will cure this condition, and saline will help with extreme fluid loss.
Be advised that using normal rags on a bleeding wound has a chance of causing a wound infection (default 50%, configurable).
Symptoms: Fever (blurred vision and constant water loss).
Treatment: Antibiotics or prevention...clean rags with alcohol or use sterile bandages.
Caution: Wound infections are more resistant to treatment than any other condition. You may require a course of multiple pills, however precise timing with dosing is required, waiting for the completion of the previous pill and dosing immediately after is the correct treatment plan.
Cold and/or Influenza
Common colds and flu can be contracted by enduring body temperature levels below normal for over 20 minutes, or by sleeping without a fire.
Symptoms: The sneezing of a common cold will evolve to a cough and a fever (highlighted by blurred vision and constant water loss) if left untreated.
Treatment: Prevention with a high immunity is your best course of action. However, if you are struck down with this condition, vitamins will temporarily boost your immunity thereby stopping the evolution of the disease and will enable it to abate. Antibiotics will also cure this condition. And remember, wearing masks can prevent the spread of this disease.
Fracture of leg bones can happen when falling from the height or taking damage from heavy melee attacks to the legs, high caliber bullets, explosions or bear traps.
Symptoms: Unable to sprint and falling prone very often.
Treatment: bones will heal by themselves in about 15 minutes. Injecting Morphine will prevent going prone and allow normal walking for 1 minute. Crafting and applying a splint will also allow walking normally for longer time until the bones are completely healed. However there is no treatment that will allow full sprinting with fracture.
Fracture of arm bones can happen when taking damage from heavy melee attacks to the arms, high caliber bullets or explosions. Optionally, blocking zombie hits will have a chance to break the arms.
Symptoms: Shaking hands when aiming the gun.
Treatment: bones will heal by themselves in about 10 minutes. Injecting Morphine or consuming pain killers will temporary remove the shaking symptom. Applying splint has no effect for arms.
Do not waste your medication ...taking multiple pills of the same type at the same time does not work, it is recommended that you wait until the previous pill icon has gone before using another. You can however utilize different types of pills at the same time to treat respective diseases.
Transfusing blood with the incorrect blood type will create a hazardous hemolytic reaction. However, unlike vanilla DayZ, this mod allows for the bonus transfusion amount, but blood loss will still occur, you will still fall unconscious so take care.
Symptoms: Unconsciousness, decreasing blood levels, and likely death.
Treatment: Utilizing saline bags will counter the blood loss, and therefore the negative effect of the hemolytic transfusion, leaving only its positive effect. Naturally, using the correct blood type for transfusion will avoid being in this situation.
Unique Challenges and Immersion
This mod heightens immersion by requiring the player to periodically "sleep". Your fatigue (rest) meter will slowly decrease over time and in approximately 3.5 hours you will need to rest, or risk random ‘eyes closing’ and possible unconsciousness.
To "sleep" you will need to use the wheel emote ‘Misc>lie down’.
Symptoms: Eyes closing will commence at approximately 18% (configurable). At approximately 15% you also run the increasing risk of suddenly falling unconscious.
Helpful hints: Sleep near a fire or inside tent (medium tent). With no fire nearby you will recover to a maximum 50% of your fatigue meter, regardless of time of day or night. With a fire, during the day, you will recover a maximum of 75%, while sleeping at night near a fire will enable you to regain the full 100% of your fatigue meter. Same applies for sleeping inside tent. Beware....if you sleep without a fire or outside tent, you will likely catch a cold or flu…
Raising your fatigue meter from 0-100% will take approximately 5 minutes with an uninterrupted sleep, and your fatigue meter will raise incrementally the longer you sleep. Drinking energizing drinks or caffeine (any drink can be configured for this use) can boost your fatigue meter for a moderate amount of time.
Configure your server to serve your favorite alcoholic drinks.
Symptoms: Expect the negative effect of blurry vision, but the positive effect of reduced pain: the ability to walk/run faster when injured (similar to pain medications but with longer effects). But beware....the dangers of overindulgence are increasing laughter and potentially falling unconscious in the streets.
Treatment: As you would expect, over time, these effects will subside.
Beware the biohazard zone, a dangerous, noxious area that presents an extra challenge for players wanting such a thrilling experience. A skull icon is your indication that you have been exposed to this toxin. This zone will cause death in minutes if you enter unprotected. Equipping Nuclear, Biological, Chemical (NBC) suits will aid you in surviving longer in this zone, even partial protection will enable you to survive for longer periods. However, you will need to manage your exposure wisely to prevent toxin buildup.
NBC suit protection configuration: Hood 10%, Gas mask 30%, Jacket 20%, Gloves 10%, Pants 20%, Boots 10%. And will influence direct proportionally the time needed for toxin to reach max level.
Note: You cannot eat or drink with a gas mask on, you must remove this item to consume food/fluids and doing so while in the biohazard zone will expose you to a high pathogen dose. Also any bleeding wound, blood collection, transfusion or saline usage that is caused or take place inside the zone will add even more to the body toxin level.
Symptoms: Vomiting blood with increasing severity until death.
Treatment: Leaving the zone will stop the build up of the pathogen, which will then start to subside without taking any further action. However you will continue to vomit blood until your toxin level has reached 0. While the effects of the pathogen will halt and start to subside once out of the zone, it may take up to an hour for the effects to be clear of the body and you will likely need to utilize blood transfusions and saline to survive during this time. Comfortingly, the pathogen is not contagious, and there is no requirement for quarantine.